Thursday 3 October 2013

Street Fighter III: 3rd Strike mediafire download



The "parrying" system is still intact and more solid than ever before. Parrying is a skillful way to defend against your opponent's incoming attacks (by tapping forward in time with your opponent's attack), instead of just holding back to block. By parrying, you can quickly counter-attack your opponent with a priority attack, special move, or even right into a combo or super move if you have such skills.  The fluid pace of SFIII's animation makes it easier for the eyes to anticipate incoming attacks, which is why parrying works so well with this game. You can of course parry while standing, parry low attacks by tapping down and parry in the air (with more punishable outcomes this time around since fighters aren't "pushed back" like in New Generation).

The commands for air parries, throws and leap attacks were changed from 2nd Impact. Additionally, the player can perform a "guard parry" or a parry during a guard stun if the timing is right. A guard parry is also known as a "red parry" due to the fact that the character turns red while performing it. The game also introduces the "judgment system," where the winning player is given a letter grade based on their performance in several different categories: offense, defense, techniques and extra points... pretty cool!


In closing, 3rd Strike's overall presentation is expertly done; from the flashy (yet simple) introduction, to the awesome music & sound, to the slick game menu & options. Visually, it stands out as one of the best looking 2D video games ever made... 3rd Strike is also one of those fighting games that "looks good" regardless of the skill level of the people playing the game. It's literally a "work of art" in motion. And this game is definitely not all about looks, because (if you didn't know)Street Fighter III: 3rd Strike is one of the deepest 2D fighting game experiences in existence. It's a timeless fighting game, 




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